Generation guide

Script generation

Generate Luau scripts with placement notes, server authority, client UI boundaries, and a path from Quick Script to Agent Build.

Updated June 28, 20267 min read

Quick Script and Agent Build

Quick Script is best for a single focused behavior such as a timer, checkpoint, button, shop handler, or small ModuleScript.

  • Immediate code output
  • Placement and setup notes
  • Warnings for common server/client mistakes
  • Copy actions and follow-up path into Agent Build

Server authority

Currency, inventory, rewards, purchases, and permission checks belong on the server. LocalScripts can request actions and render feedback, but they should not be trusted as the source of truth.

Server-owned RemoteEvent patternlua
local ReplicatedStorage = game:GetService("ReplicatedStorage")local Players = game:GetService("Players")local remotes = ReplicatedStorage:WaitForChild("Remotes")local requestReward = remotes:WaitForChild("RequestDailyReward")local claimedToday = {}requestReward.OnServerEvent:Connect(function(player)  if claimedToday[player.UserId] then    return  end  claimedToday[player.UserId] = true  local leaderstats = player:FindFirstChild("leaderstats")  local coins = leaderstats and leaderstats:FindFirstChild("Coins")  if coins then    coins.Value += 100  endend)Players.PlayerRemoving:Connect(function(player)  claimedToday[player.UserId] = nilend)

Prompt context

  • Say where the script should live, such as ServerScriptService, StarterPlayerScripts, or StarterGui.
  • Name existing RemoteEvents, folders, GUI labels, tools, or parts when you know them.
  • Mention whether the script must support multiple players.
  • Ask for setup and test steps when the answer will be pasted into Studio.
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