Script generation
Generate Luau scripts with placement notes, server authority, client UI boundaries, and a path from Quick Script to Agent Build.
Quick Script and Agent Build
Quick Script is best for a single focused behavior such as a timer, checkpoint, button, shop handler, or small ModuleScript.
- Immediate code output
- Placement and setup notes
- Warnings for common server/client mistakes
- Copy actions and follow-up path into Agent Build
Server authority
Currency, inventory, rewards, purchases, and permission checks belong on the server. LocalScripts can request actions and render feedback, but they should not be trusted as the source of truth.
local ReplicatedStorage = game:GetService("ReplicatedStorage")local Players = game:GetService("Players")local remotes = ReplicatedStorage:WaitForChild("Remotes")local requestReward = remotes:WaitForChild("RequestDailyReward")local claimedToday = {}requestReward.OnServerEvent:Connect(function(player) if claimedToday[player.UserId] then return end claimedToday[player.UserId] = true local leaderstats = player:FindFirstChild("leaderstats") local coins = leaderstats and leaderstats:FindFirstChild("Coins") if coins then coins.Value += 100 endend)Players.PlayerRemoving:Connect(function(player) claimedToday[player.UserId] = nilend)Prompt context
- Say where the script should live, such as ServerScriptService, StarterPlayerScripts, or StarterGui.
- Name existing RemoteEvents, folders, GUI labels, tools, or parts when you know them.
- Mention whether the script must support multiple players.
- Ask for setup and test steps when the answer will be pasted into Studio.
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