Shop GUI
Generate a shop GUI behavior script with category tabs, selected item details, and a RemoteEvent purchase request.
Likely output: A StarterGui LocalScript plan with button wiring and server-validation reminders.
This page focuses on GUI behavior: buttons, HUD updates, menus, responsive layout concerns, and the LocalScripts that connect UI to safe server events.
Generate a shop GUI behavior script with category tabs, selected item details, and a RemoteEvent purchase request.
Likely output: A StarterGui LocalScript plan with button wiring and server-validation reminders.
Create a HUD LocalScript that listens for timer and coin updates from RemoteEvents and animates label changes.
Likely output: A LocalScript with event listeners, label updates, and tween notes.
Build a main menu flow with Play, Settings, and Credits panels using visible state and keyboard-friendly buttons.
Likely output: A GUI state pattern with accessible button labels and responsive layout guidance.
A complete LocalScript that builds a scale-based ScreenGui with safe size limits and a text-scaled status label.
Create a responsive Roblox HUD that shows the current objective and stays readable on phone, tablet, and desktop.
local Players = game:GetService("Players")
local playerGui = Players.LocalPlayer:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "StatusHud"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = false
screenGui.Parent = playerGui
local panel = Instance.new("Frame")
panel.Name = "StatusPanel"
panel.AnchorPoint = Vector2.new(0.5, 0)
panel.Position = UDim2.fromScale(0.5, 0.04)
panel.Size = UDim2.fromScale(0.5, 0.1)
panel.BackgroundColor3 = Color3.fromRGB(16, 20, 31)
panel.BackgroundTransparency = 0.12
panel.Parent = screenGui
local sizeConstraint = Instance.new("UISizeConstraint")
sizeConstraint.MinSize = Vector2.new(240, 56)
sizeConstraint.MaxSize = Vector2.new(620, 96)
sizeConstraint.Parent = panel
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 14)
corner.Parent = panel
local padding = Instance.new("UIPadding")
padding.PaddingLeft = UDim.new(0.04, 0)
padding.PaddingRight = UDim.new(0.04, 0)
padding.Parent = panel
local label = Instance.new("TextLabel")
label.Name = "Objective"
label.Size = UDim2.fromScale(1, 1)
label.BackgroundTransparency = 1
label.Font = Enum.Font.GothamBold
label.Text = "Objective: Reach the checkpoint"
label.TextColor3 = Color3.fromRGB(245, 247, 255)
label.TextScaled = true
label.TextWrapped = true
label.Parent = panel
local textConstraint = Instance.new("UITextSizeConstraint")
textConstraint.MinTextSize = 14
textConstraint.MaxTextSize = 28
textConstraint.Parent = labelThe HUD stays centered and readable across viewport sizes without depending on one fixed pixel width.
The example renders local text only. Objective state that affects progression must come from server-authoritative logic.
This page focuses on GUI behavior and scripting. A separate UI generator page would need deeper layout templates and visual examples to be useful rather than duplicative.
Use Agent Build for full interface systems with multiple panels, remotes, modules, and Studio hierarchy changes.